Summary: Industrial Ships are too prevalent in combat and their ample cargoholds and module slots make them overpowered.
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EVE Forums LinkWhat is the purpose of industrial ships? They’re to carry cargo around, are they not? Acting as the peons hauling gold to and from the castle, probes harvesting crystals or vespene gas, the ones to do the grinding to us non-carebears don’t have to. That’s the way it’s
supposed to be, anyway. But lately there has been a trend. More and more I’m seeing industrial ships taking part in real, honest-to-god combat. Not just getting pwnd like would be proper for supporting class in any other decent game (medics don’t tank well). Don’t believe me?
What makes industrials usable for combat?They have low HP, low maneuverability, and craptacular cap. BUT! There are several reasons why these ships show up in PvP anyway despite these features, which anyone sane would know that they aren’t meant to be in combat:
1. Cargoholds – Industrials have huge cargos compared to proper ships, usually 10 to 20 times as much
2. Lots of slots – For some reason industrial ships have more slots than cruisers and even more slots than some battleships!
3. Capacitor Boosters – This works well with the large cargo + large slot combination, I will explain shortly
Example of Combat Industrial Ships – Ridiculious!ECM Badger Mk. 2Cost: 0.6 Million ISK (ship) + 2-3 Million ISK (fittings)
High: 2 small nosferatu
Medium: 6 Multispectral ECM
Low: 3 Signal Distortion Amplifiers
Gives this thing a jamming strength of 25, which means it can perma-jam a
BATTLESHIP! A battleship costs about 30 times as much as this setup
With racial ECMs this ship can lock down
TWO BATTLESHIPS which is just crazy. Can a Rook or Falcon do that?
Dampener/Anti-Tracking BadgerCost: 1 Million ISk (ship) + 2 Million ISK (fittings)
High: 2 small nosferatu
Medium: 6 Sensor Dampener
Low: DC + Reinforced Bulkheads
This ship has 10K effective HP (more than most cruisers) and can quadruple the locking time of
THREE ships, count them THREE. Even if they are capital ships that cost 300 times as much as it. Overpowered a bit?
This same setup with tracking disruptors instead of dampeners make it nearly impossible for any two gunboats to operate. Two megathrons cost 200 million ISK.
Sniper-Assist BadgerCost: 0.6 Million ISK (ship) + 3 Million ISK (fittings)
High: 2 small nosferatu
Medium: 3x Tracking Link, 3x Remote Sensor Booster
Low: Whatever
This
industrial ship can significantly help out up to three sniper ships for one ship it can increase it’s tracking by 2X and its sensor range by over 2.5X. Even for three different ships it can improve each’s tracking by 30% and sensor range by 70%. It can also store ammo for them as well (3 dreads anyone? For a stupid hauler!)
Repair BadgerCost: 0.6 Million ISK (ship), 4 Million ISK (modules)
High: 1 x Medium Armor Repair, 1 x Medium Shield Repair (one offline)
Medium: 6x Small Cap Booster
Low: RCUs
This ship alternates by putting one of its repairs offline and can constantly repair due to the massive number of cap boosters (6000 cargo hold)
Sniper BadgerCost: 1 Million ISK (ship), 6 Million ISK (modules)
Highs: 1 x 250mm Railgun
Medium: 2 x Tracking Computer, 2 x Sensor Booster, 2 x Target Painter
Low: RCUs
Ok, here is the ultimate in stupidity – an INDUSTRIAL ship with medium weapons. The tracking computers and target painters multiply the damage significantly and with the right ammo this thing has an optimal range of over 60 kilometers. For gods sake its supposed to move CARGO.
What Should We Do?I have a few ideas that will help make industrial ships used less in combat and more in my killmails:
1. More cargo, less slots
2. Lower Speed
3. Less HP
4. Maximum Targets: 0
5. Negative Resistances – they take more damage instead of less
6. Double Signature Radius
I think some combination of those will help make industrial ships used like they were meant to. You don’t see semi-trucks next to tanks in Iraq do you???